﻿using System;
using System.Collections.Generic;
using UnityEngine;
using XLua;
using Yoozoo.Framework.Core;

namespace Gameplay.PVE.Survivor
{
    public class SurvivorEntry: MonoBehaviour
    {
        public bool UseMissionHero = true;
        public bool IsTest;
        public bool SkipTimeline;
        public bool DisableEvent;
        public bool DisableInteractable;
        public bool DisableMission;
        
        public int stageId = 1001;
        public int stageSubId = 1;
        public bool ShowCollision = false;
        public bool isDeck;

        public List<int> initialHeroes = new List<int>();
        
        public static SurvivorEntry Instance;
        
        void Awake()
        {
            Instance = this;
        }
    }
}
